The odds of every teen patti hand
| Hand | Example | Ways | Probability | Odds |
|---|---|---|---|---|
| Trail | 7 ♠︎ TP 7 ♥︎ TP 7 ♦︎ TP | 52 | 0.24% | 1 in 425 |
| Pure sequence | J ♣︎ TP 10 ♣︎ TP 9 ♣︎ TP | 48 | 0.22% | 1 in 460 |
| Sequence | 5 ♥︎ TP 4 ♠︎ TP 3 ♦︎ TP | 720 | 3.26% | 1 in 31 |
| Color | K ♥︎ TP 8 ♥︎ TP 3 ♥︎ TP | 1,096 | 4.96% | 1 in 20 |
| Pair | 10 ♠︎ TP 10 ♦︎ TP 2 ♣︎ TP | 3,744 | 16.94% | 1 in 5.9 |
| High card | A ♦︎ TP 9 ♠︎ TP 4 ♣︎ TP | 16,440 | 74.39% | 1 in 1.3 |
These are for a single 52-card pack and the classic rules. See the hand rankings for how each hand is defined.
Where the numbers come from
- Trail: 13 ranks, and 4 ways to choose three of the four suits: 13 × 4 = 52.
- Pure sequence: 12 runs (A-K-Q, A-2-3 and K-Q-J down to 4-3-2) in each of 4 suits: 12 × 4 = 48.
- Sequence: 12 runs with any suits is 12 × 4 × 4 × 4 = 768, minus the 48 pure sequences: 720.
- Color: any three cards of one suit is 4 × 286 = 1,144, minus the 48 pure sequences: 1,096.
- Pair: 13 ranks for the pair × 6 ways to pick two suits × 48 choices for the third card: 3,744.
- High card: everything else: 22,100 − 5,660 = 16,440.
What the odds mean at the table
- Three hands in four are just a high card. A pair or better comes along only about one hand in four (25.6%), so a pair is a solid hand, especially in a small game.
- Sequences and colors are rare. You will see a sequence or better in about 1 hand in 27. Betting big on one is usually right.
- A pure sequence is rarer than a trail, 48 ways against 52, but the trail still ranks higher by tradition.
- More players, better winning hands. With six players, the odds that somebody holds a pair or better are high, so an ace-high hand rarely survives to a show.
- Jokers change everything. In joker variations like AK47, trails and sequences turn up many times more often. Read the variation rules before you bet on a sequence.
Playing blind and the odds
A blind player bets half as much as a seen player. Since about 74% of hands are only a high card, staying blind for a few rounds often costs less than looking and being forced to pack a weak hand. It also keeps seen players guessing. Practise the timing against four computer players on Team Teen Patti, with virtual chips only.